@startuml
sprite $star_half_o [48x48/16] {
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00000000000AFFFFFFE700000002AFFFFFFF200000000000
00000000000CFFFFF8100000000003BFFFFF500000000000
00000000000FFFF81000000000000004CFFF800000000000
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}


!define FA_STAR_HALF_O(_alias) ENTITY(rectangle,black,star_half_o,_alias,FA STAR_HALF_O)
!define FA_STAR_HALF_O(_alias, _label) ENTITY(rectangle,black,star_half_o,_label, _alias,FA STAR_HALF_O)
!define FA_STAR_HALF_O(_alias, _label, _shape) ENTITY(_shape,black,star_half_o,_label, _alias,FA STAR_HALF_O)
!define FA_STAR_HALF_O(_alias, _label, _shape, _color) ENTITY(_shape,_color,star_half_o,_label, _alias,FA STAR_HALF_O)
skinparam folderBackgroundColor<<FA STAR_HALF_O>> White
@enduml